Based in Montreal, Canada
As the Design Director at Cloud Imperium Games | Turbulent in Montreal, I currently lead a team of talented designers dedicated to building cutting-edge digital products that support the immersive worlds of Star Citizen and Squadron 42.
With over 15 years of experience, I lead design initiatives from ideation to production, ensuring our solutions balance user needs with business objectives. Inspired by the ambitious scope and vision of the games we support, I strive to deliver innovative designs that resonate with players and elevate their overall experience.
Shaping and Evolving the Star Citizen Platform
Creating an immersive platform that welcomes new players while empowering fans with tools to connect with developers and the passionate community.
Creating Scalable Design Systems
Building versatile multi-brand design systems that go beyond light and dark modes, enabling diverse creative directions while leveraging powerful automation for efficiency.
Bringing Ideas to Life Through Visual Design and Animation
Highlighting the fusion of artistry and functionality in branding, UI, and animation to enhance player experiences across interactive web pages, AAA games, virtual reality and mobile platforms.